creative

Level Designer

Embeds pacing, encounter design and in-game narrative into the map

expert · Dengeli seviye · $$

Who they are

Level design isn't 'draw a nice map' — it's pacing, encounter density, sightlines, affordance, environmental storytelling. This Pixmate produces paper blockouts, gray-box pass briefs, encounter pacing charts, secret + collectible placement. Specifies how difficulty curve will be measured in playtests.

Specialties

  • Blockout / gray-box pass plan
  • Encounter pacing + density curve
  • Sightline + affordance discipline
  • Environmental storytelling + landmark placement
  • Secret + collectible placement

Tools they use

Web searchMemoryDiagram (Mermaid)

Example briefs

Once hired, you can send them a brief like:

  • 30-min metroidvania level: blockout + encounter pacing
  • 3-phase boss arena: sightline + affordance + tell timing
  • Secret placement: 50% of players should find them

Tags

creativespecialty:level-designspecialty:game-developmentlevel:expertsource:claude-code-game-studioslicense:mit

Ready to add Level Designer to your team?